Around Azeroth: Fairy lights

 Around Azeroth: Fairy lights

 

Pop quiz, hotshots! What’s going on in this picture, submitted by Ben?

1.      A mage is demonstrating the new Arcane Barrage spell from Wrath.

2.      The ghostly spirits of all those who have fallen into the Ironforge lava are coming back for vengeance.

3.      A male and a female gas cloud are totally hooking up right in the middle of town where everyone can see them.

4.      Someone put a Torch of Retribution up to an ogre’s behind after the yearly Bean Dip Tasting Festival.

Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!

Remember to include your player name, server and/or guild if you want it mentioned. We strongly prefer full screen shots without the UI showing — use alt-Z to remove it. Please, no more battleground scoreboards.

 

Championing Classic Factions

Championing Classic Factions  

First off, let me start by saying that I love this idea of wearing a tabard can grant you reputation with a certain faction while running instances/ turning in quests that grant reputation. It greatly helps those of us that have alts and do not want to run a specific instance over and over again after already having it done on a few other characters. It’s also a relief for those of us on smaller population realms where it’s hard to get groups to run 5mans.

 

What I would like to know is do you have any other information that you can share with us on this new system?

 

Will there be restrictions as to which factions you can/ cannot accrue reputation gains with by wearing the tabard (i.e, will there still be factions that require you to grind rep like brood of norzdoom(sp?)/ thorium brotherhood)?

 

What level of reputation must be reached before we will be able to wear that specific faction’s tabard?

 

For factions that currently do not have tabards in game, will there be one made for them?

 

For BG faction reputation, if we wear the tabard during that specific BG Holiday weekend will it reward us with even more reputation? Would BG rep be able to be gained outside of BGs?

 

For Alliance/ Horde racial faction reputation could there be a tabard made baring the markings of the united Alliance(lion)/ Horde(symbol) flag? You could purchase this with honor (25000 honor) and bg tokens. Of course, since this is combining five factions into one tabard you could reduce the amount gained. It would also be neat if you wore this tabard while in BGs you would gain rep through HKs as you are actually fighting for the Alliance/ Horde.

 

*edit- Also, if you happen to wear an Alliance/ Horde tabard while in a BG maybe that will merit one extra honor point per killing blow or HK; of if you’re a healer get so much rep/ honor gain per 10000 healing done.

 

Thanks! I hope to hear more information on this exciting new system. Keep up the good work.

PvE–>PvP Transfering

PvE–>PvP Transfering   

As it stands, as many of us know, PvE to PvP Realm transfers are not allowed. Now, I’m sure there are more than one reason but the main one I have heard in discussion is that it is unfair to level on a PvE server and than transfer to a PvP server.

 

Here me out on this though. Before WoW MMO’s had nowhere near the popularity that they have, or WoW has at least, today. Many people playing this game are MMO newcomers, including myself, but that was 3 years ago. When rolling a new character not everybody understands the repercussions of what server they choose. Many, including myself, take the “suggested” realm given to them. Luckily for me I happened to get a PvP server, which after a lot of days played I realize is my style. But, if I had gotten a PvE server, leveled all the way up, and than realized I wanted a PvP server I would be screwed. I was far into my gaming when I realized there were even different server types and thanked the random generator for giving me the one I like.

 

Even still there are people who did level PvP but transfered to a PvE realm to raid or be with friends. Later on down the road their guild disbands or there friends quit and now they’re stuck there. Or vice versa, people/guilds have rerolled to a PvP server in order to raid competitively since the PvE server raider recruitment base is dying. Why? For the same reason, people do not want to be stuck on PvE.

 

So I suggest opening this restriction. Not only could it generate huge amounts of Transfer revenue for Blizz, but it could make their player base much more happy when they realize they chose the wrong server type or are stuck on one they don’t want. Now many may say that this is unfair. I imagine this is Blizz’s stance as well. So to compromise you could make it a ONE TIME LIFETIME transfer per account.

 

You could also argue that leveling another toon is relatively easy, but easy is a relative term. Many casuals who play this game don’t have the time or motivation to re-level could use this one time service.

 

Hell, you could even make it $50 vice $25, or even put a longer cooldown on it.

 

Even in the current situation you can level a toon to 55 on PvE and roll a 55DK on a PvP server. THIS FACT ALONE should be a reason to lift it. Level to 55 PVE, 55 DK PVP. That is 80% of all leveling in WoW pre wotlk.

 

TLDR: Allow transfer from a PvE to a PvP realm. With restrictions/consequences if need be.

 

Edit: Adding ideas/reasoning that have come up throughout this post.

 

Wintersaber Trainers

Wintersaber Trainers  

I was thinking of coming to post the very same thing today. With the faction/mount achievements it would be nice if they FINALLY after what three years of begging allowed horde to grind for this mount too. Horde models already have a tiger riding animation (see ZG tiger mount drop), it would be another exaulted to grind, and another mount (we’re short factions and mounts vs alliance).

 

Please allow us horde to grinde for this mount as well. The guy shouldn’t care who gets him endless supplies of meat and it truely is an awesome looking mount. It’s never been fair it’s been alliance only especially since it’s long been announced horde will never get a counterpart. It’s unfair, it’s been unfair for years, and I’d really like to see this opened to all players who are willing to put in the time and dedication to earn one.

 

EDIT: Looked at the wrong date on the thread, didn’t realize I necroed it. Oh well point still stands!

Armor Penetration going to rating

Armor Penetration going to rating

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Q u o t e:

I always figured armor pen was *designed* to be more effective against cloth wearers, to make up for the obscene amount of stamina on TBC cloth. If they’re adjusting armor pen in favor of casters, I hope they’re also being more careful about stamina on Wrath gear. Casters are supposed to be deadly but squishy.

——————————————————————————–

I think you’d find this change also benefits melee(rogues in particular) when going up against plate(prot specs specifically).

 

Rather than needing to pack 20K+ Armor Penetration in order to get through all of that armor, you’re now looking at getting ~75% armor penetration rating.

 

Which also means they can potentially let you get that much armor pen without bending over anyone and everyone else who doesn’t wear plate… As they still get to keep at least some small amount of their mitigation through armor.

 

The other side of it is moving it to a rating system is it keeps armor pen items from “infinitely scaling” like they did to other stats in TBC by introducing the rating system.

 

Of course, the “scary” caster analog to seeing an armor pen rating would probably be seeing a comparable mechanic applied to spellpower or spell pentration(but not so much spell pen, as most casters don’t use it outside of pvp).

 

WoW Moviewatch: Mercy of the Sea

WoW Moviewatch: Mercy of the Sea


Mercy of the Sea, Runner Up in the Action/Adventure category of the BlizzCon 2008 movie contest, is a long film, clocking in at over 23 minutes. The clip embedded above is only the first act of three acts total. You can watch the entire film by streaming it, downloading it, or watching the three YouTube clips in order. Sleeping Dogs Productions, headed by J. Joshua Diltz, which also created Rise of the Living Dead and The Island, now brings us the tale of High Priestess Elunari as she tries to rescue her kidnapped child from her power-hungry husband, the Arch Druid. Of the BlizzCon-entered movies I’ve watched this year, this one is my least favorite.

While it is an undoubtedly polished production — the voice talents, music, and sound design stand out in particular — the story struggled to keep my interest, sometimes from plain confusion. The backstory takes up the first 3-1/2 minutes of the film and is told without animation, via what is essentially a slide show. It moves very slowly and provides little that we don’t understand from context later. (As such, I would recommend axing the narrated backstory altogether.)

Then, ironically, much of the action in the main portion of the film was difficult for me to follow. The battle scenes were too cluttered with closeups and blur-effects to make much sense to me. Most times I couldn’t even tell what spells were being cast or who was fighting whom. I never figured out how the Priestess escaped, who died overall, or why the “core” meltdown occurred. Nor was I able to follow the action well enough to figure out how the Arch Druid caught up to the Priestess at the end of the film, much less why either of them were still alive after their fiery collision. Without adding spoilers, I also can’t figure out how the ending events occurred either. There were too many quick cuts, too many out-of-context closeups, too much deus ex machina, too much backstory and not enough battle context for me to enjoy the film.

Tomorrow we’ll take a look at Fruit of Elune by Myndflame to wrap up our BlizzCon movie contest coverage.

Shadow Priest talent build for Patch 3.0.2

Shadow Priest talent build for Patch 3.0.2

Echoes of Doom is here, along with all of its tasty new talent points. Things haven’t changed very much for us Shadow Priests. If you enjoyed the Shadow Priest playstyle before, you still will. The numbers you put out in terms of Healing, DPS and mana regen are wildly different, but the buttons you push are pretty much the same. If you found Shadow Priest playstyle (not necessarily the numbers game) a little stale before patch 3.0.2, this patch and even Wrath itself won’t change that very much. If you plan on sticking with Shadow, good on ya.

I’m going to lay out my current Shadow talent build and explain why I picked the talents I did. Keep in mind that this spec is not for every aspect of the game. It’s not even for every player. I’m using this spec as a level 70, PvE raiding spec. It’s not perfect, I’m not completely happy with it, but I think that’s because our trees are currently meant for level 80 and not level 70. I haven’t been able to come up with something I like better yet. When I plan ahead for level 80, it feels much more complete. We don’t have the luxury of those extra 10 talent points yet, so this is what I’m using for now:

Shadow

Tier 1
I skipped Blackout because its raiding applications are very limited. It works on some trash, but never bosses. That’s a big ‘meh’ for sure. I went with Spirit Tap and Improved Spirit Tap, because that’s going to act as a Shadow Priest’s Meditation for now. Finally, Tier 1 of the Shadow tree has something genuinely useful to raiders!

Tier 2
My first choices in this tier were definitely Improved Shadow Word: Pain and Shadow Focus. They’re very clearly good talents, and I don’t think you can get away with skipping these for raiding.

You’ll notice I only put one point in Shadow Affinity. Originally, I was not going to put any points here. Save this talent point for something else, if you want. You’re probably thinking I’m absolutely crazy for skipping a -threat talent as a Shadow Priest, but threat is actually not really an issue for us currently. Tank threat is through the roof, and right now a good tank will be able to hold threat off of you in even the most threat sensitive encounters. If you want to, you can shift some points around to fill this out, but I don’t see a need to do so at level 70.

Tier 3

If you are a Shadow Priest and do not take Mind Flay you are a fool. This is not up for debate.

I filled out Improved Mind Blast, all 5 points, because… hey. More Mind Blast. There are arguments for only putting four points into the talent, or even just three points, but I personally like going all in with it. Even if I don’t end up using it as soon as it cools down every time it does so, having it cooled down more often is something I find beneficial in the long run.

I skipped Psychic Scream, and thus Silence, because the two just don’t have enough benefit in raid dungeons.

Tier 4
This tier is one of those very, very obvious tiers. For PvE, it’s all good. Lots of mana regen via lower Shadowfiend cooldown. More range, which is always nice. Shadow Weaving is fantastic, even if it’s only personal damage now. Just fill out this tier.

Tier 5

Vampiric Embrace was my first choice. That’s another must-have for any Shadow Priest, considering every other essential Shadow spell is tied to it. I didn’t pick up Improved Vampiric Embrace, because at 70 you don’t have enough talent points to get everything you want, and this felt like something I could cut without feeling bad. When the Vampiric Embrace nerf (which was needed, but perhaps too much) goes in, I may reconsider these points, I might not.

Focused Mind was an easy choice. An extra 15% mana cost reduction on our ‘nukes’ seems like something everyone would want.

Tier 6

I completely filled out Tier 6. It’s all good stuff. More damage, more crit.

Tier 7
Pick up Shadowform. That’s an easy choice. Fill out Shadow Power, too. Shadowform is essential and more damage on crits is an easy choice, really.

Tier 8
Fill it out. Improved Shadowform is fantastic. Misery is great for raids and personal DPS. I don’t think I need to explain further.

Tier 9
I skipped Psychic Horror, that’s definitely a PvP thing, or maybe a soloing thing. Not so much a raid talent. Nab Vampiric Touch, fill out Pain and Suffering. Pain and Suffering will essentially remove Shadow Word: Pain from your damage rotation. You’ll hit it just once at the beginning of a boss fight (it’ll drop sometimes, phase changes and such, but you get what I mean) and when you would’ve hit Shadow Word: Pain before Patch 3.0.2, you’ll be hitting Devouring Plague instead.

Tier 10
You only have one option here. Twisted Faith. It’s a good option. Fill it out.

Tier 11

Dispersion is optional, but I took it because it’s new and exciting and when I push the button and turn into a purple cloud my guildmates exclaim, “WTF was that!” The mana regen has its uses for sure, but I haven’t seen it really pay off yet at level 70 in PvE. If you wanted points in Improved Vampiric Embrace or another point in Shadow Affinity, this is one of the points I would move.

Discipline
We have a mind-blowing 5 talent points leftover after this. The Shadow tree is absolutely loaded with good talents. I wouldn’t call it bloated, because it all works together quite nicely, but at 70 it really doesn’t leave much room to branch into other trees. No big deal, though. Those 5 talent points fit nicely into Discipline.

Tier 1
Twin Disciplines is where your points will go. It works on about half of your damage spells, so why not? If I remember correctly, it was changed so Mind Flay is modified by this talent as well. It’s a solid choice, I think.

And that’s my current talent spec. 5/0/56. Is it perfect? No, I don’t think so, but like I mentioned up above: I don’t think a ‘perfect’ spec can be achieved until level 80. That’s sort of the point of the expansion. I think what I have is as good as I’ll get as far as my wants and needs for now.

I definitely encourage other Shadow Priests to show us their builds in the comments section below. I’m definitely a raiding kind of guy, and I approach my talents that way. If you have soloing builds or PvP builds you like, show them off

 

Druid Level 75 ability, Why Feral only

Druid Level 75 ability, Why Feral only

All classes get a New ability at level 75. (shaman get lava burst, but also get hex at 80)

 

Savage Roar is 100% a feral skill.

 

Rogues: Dismantle :Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.

1 min cooldown

Good for Combat/assassination/subtlety

 

Warlocks: Shadow Flame : Targets in a cone in front of the caster take 934 to 1020 Shadowflame damage and an additional 492 Fire damage over 8 sec.

745 Mana, Instant cast, 15 sec cooldown

 

Good for all warlock specs

 

Mage : Frost Fire Bolt : Launches a bolt of frostfire at the enemy, causing 629 to 731 Frostfire damage, slowing movement speed by 40% and causing an additional 60 Frostfire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage.

3 sec cast, 450 Mana, 40 yd range

 

Good for all three specs, even deep arcane.

 

Shaman Get Hex, this is a level 80 skill but useful for all three trees.

 

Palies : Beacon of light And Shield of the rightious. One for Holy and one for prot. (ret sometimes)

 

Hunters get bear trap, again all three specs.

 

Priests : Penance, good for 2/3. sometimes shadow.

 

DK’s : Anti magic shell (good for all)

 

Warriors : Shield Break, mostly for prot but could be used in arms/fury. They are also getting a level 80 skill.

 

How come druids are getting the short end of the stick here. Last expansion we got cyclone which was amazing regardless of your spec. This expansion we get a feral skill useless to 2/3rds of our specs.

 

 

Barbershop

Barbershop

Anyone found one? This is the one thing I really want to play with.

 

 

 

You should be able to locate a Barbershop in Stormwind, Undercity, and Dalaran, however, they are not currently functional in this build.

 

I have been to the edge of the world

looked down into the swirling miasma of the nether.

Kicked a pebble into the abyss

watched its slow fall into the distance

and wondered at the dreadful marvel

 

Guildwatch: Still dropping bosses

Guildwatch: Still dropping bosses

 

That’s Cooldown of Darkspear, above, basking in the glory of a boss kill. While it seemed like raiding came to a standstill before BC, that’s not really the case before Wrath — while it’s certainly slower, there’s lots of people out there still killing bad guys.

And Guildwatch reports on as many of them as we hear about — if you’d like to see your guild here (or have a good time on some wacky forum drama, either on the offficial forums or somewhere else), drop us a line at wowguildwatch@gmail.com. And click the link below to see this week’s drama, downed, and recruiting news from all the guilds around the realms.

DRAMA

·         A Brewfest mount ninja by Forsaken on Antonidas brings out the haters, big time. On the other hand, they don’t kick the guy, though, either — if you haven’t a ninja in your guild, isn’t it your responsibility to kick him? And if you don’t kick him, doesn’t that say something about your guild?

·         Abyss on Undermine has a great plan to save the server — they want to join all the guilds together into one big guild with groups for every type of player, and by banding together they’ll be able to… well, you can read the whole manifesto over on the forums. There’s just one problem: everybody is pretty happy in their own guilds, thanks. How can you save the realm when the realm doesn’t actually want to be saved?

·         Synergy on Shattered Halls celebrated their first birthday recently — they’re the longest-running casual guild on Hordeside, and they’re planning to celebrate by racing level 1 alts around the world. They didn’t specifically say Gnomes, but watch what you step on over on SH there.

·         We mentioned Southern Stars of Aman’thul a while back, and someone contacted us this week with an update: the GL there, Stargun, has apparently logged on recently, /gkicked half the guild, claiming that other members were trying to steal the guild bank. We hear the guild is down to about 10 regular members, and Stargun himself has pretty much disappeared, leaving the guild to shrivel up and expire on its own.

·         The Departed on Kul’Tiras figured that buying a raid ID from Malicious was cool — but it wasn’t so much, since apparently the person selling it didn’t have the right to do so. The Departed claims it’s no big deal (and not their fault — it’s not their job to check ranks on everyone they buy from), but everyone else in the thread says that it’s the buyers’ fault, too. I kind of agree that it’s a pretty big deal — if it was no big deal to use someone else’s raid ID, why didn’t The Departed just make their own? But at the very least, a /gkick should be in order somewhere.

·         Three new guildies got “recruited” into Exitium on Runetotem this week. Congrats! Just a few more, and you guys will have a whole Karazhan run of your own.

·         Guild drama from The Dark End Tavern on Echo Isles — two guys in the guild were joking around about stealing cars and other idiotic out-of-game shenanigans, and when one of their guildies tried to get them kicked out of the guild (apparently because he didn’t want those kinds of people in the guild), trouble came to town with a capital T. Trust us, buddy, you’re better off without them. If the guildleader really is “a close personal friend” of the guy who steals cars, what makes you think anyone else in the guild is better than the two hoodlums?

·         Awww, look at that. Adults Only on EU Nordrassil made a little thank you card for one of their officers. How touching. Did no one ninja a guild bank or anything this week?

·         Our tipster wanted to call out these guys for making fun of new players to the game, but I gotta say — if you’re not interested in putting in the time and effort to even apply to a guild, why should they think you’re going to be putting in the time and effort to help them out? If you really want in a guild, you should at least answer all of their questions in something resembling English.

·         This one’s complicated, we’ll see if we can get it all straight without going TLDR. War Nerve on Area 52 is led by a guy named Centermass who doesn’t kid around — he’s an ex-Marine who (we hear) reminds you of it quite a bit, and isn’t afraid to track down an IP if he thinks you’re being shady. But when a couple of folks in the guild named Lanolaven and Amalyth (former PvP hotshots who apparently decided to PvE) show up wearing Sunmote rings just after Sunmotes happen to go missing from the bank, Centermass apparently turns a blind eye. When accused, Lanolaven and Amalyth claim they bought the motes from a Horde-side guild, but everybody really knows where they got the ring from… except Centermass, who claims that he’s exonerated the two. What’s the truth? It comes out when they skip town to Dalaran — Centermass knew they were lying, he just wanted to keep them around and continue progression. And what’s the punchline? We hear they’re back in War Nerve — even though they’ve looted the guild bank and apparently been kicked out of Dalaran, too, they’re back in the guild. Our tipster says shame on the guildies there who are willing to accept thieves into their midst just for progression’s sake.

·         Sorry, that was still TLDR. But thanks for reading — have fun this weekend if your guild is heading to BlizzCon!

DOWNED

·         Knights of Ni on Alleria cleared both Gruul’s and Maggs in just 1 hour and 22 minutes. And they even ruffled up the Horde by towing a Fel Reaver into Thrallmar just to see who died. Sounds like fun.

·         Halcyon Knights (Alliance on EU Kilrogg), just killed Nightbane and thus finished off their goal of completing Karazhan before patch 3.0.2! Grats!

·         Epilogue on Malfurion-H downed Gurtogg Bloodboil and Reliquary of Souls for the first time last week. They say they’ve got the mats they need for Mother S, so she’s on notice for next time.

·         The Cheese N Crackers guild on EU Hellscream downed Lurker and Rage Winterchill. They’re hoping for dropping at least one boss per raid before the patch shows up — Black Temple is next, we hear.

·         Sedition of Korialstrasz FINALLY got down Bloodboil last night. FINALLY. Like, oh my Gurtok that took a long time.

·         Lost Soldier of Darkness on Area 52-A has downed Kael’thas after taking a short break from Black Temple. Archi is notice for next time when they step back into progression. They’re also seeking more especially Shadow Priests, Warlocks, and a Mage.

·         See this is the way to fight drama: Ascension of Blackwater Raiders-H was reported in this space a little while ago, apparently for “leaking members like a sieve”, but they’re back — they dropped Kalecgos, and Brutallus is in their sights. Nice.

·         Slow Motion on Blackwater Raiders-A also downed Kalecgos for what they claim is an Alliance first. They’re also pushing towards Brutallus, so apparently we got a race on. They also say that they’ve done it all without Soulja (apparently a not-so-liked personality on the server there). Good luck, guys!

·         Imminent Destruction went into BT the other week (they haven’t downed Vashj and KT yet, unfortunately) and made waves - Najentus got dropped, and Supremus got finished off the next time. They’re also looking for one or two Resto Druids to join them.

·         Cooldown on Darkspear finished off Brutallus, and here’s the video to prove it.

·         Untouchable on Staghelm-H downed both Halazzi and Hex Lord Malacrass as guild firsts, and a full ZA clear is just around the corner. They’re also recruiting new members on their website to fill out some gaps for Wrath progression.

·         Misery on Onyxia-H dropped Gorefiend after only being around for just two weeks. Kael and Lady Vashj are targeted for next time — only one of them goes on notice, though, so we’ll say Vashj.

·         Legend Guild from Tarren Mill is still making good progress (6/9 BT) even though WotLK is just around the block. They downed Reliquary of Souls and are aiming for Illidan before the expansion hits.

·         After (we hear) a few weeks of trying, Stand Alone on Bonechewer has downed Void Reaver. Grats!

·         Twilights Call of The Scryers-H has downed Nightbane for the first time, clearing out Karazhan. The first two bosses in ZA are downed too, and they even had a thank-you party to the guild where they ran naked level 1s from Durotar to Un’goro (where they got massacred by Blazerunner — good times).

·         Reign of Honor of Whisperwind-H has downed Naj’entus, and after two nights of trying, Supremus! ROH wiped several times on the Big S, got him to 34%, an agonizing ONE PERCENT, then crushed him Sunday night.

·         Raven from the Dalaran realm just progressed to downing Halazzi for the first time. They’re at 3/6 now — Jan’alai is on notice for next time.

·         Blackrock Cabal of Windrunner got their first ZA bear the other night, and they didn’t even have a Mage along. They’re also 4/5 in Hyjal so far, and recruiting healers of all kinds.

·         Hero of Burning Blade finished off Brutallus — they’re also seeking more recruits, specifically Resto Shamans, Holy Paladins, Shadow Priests. Look them up in game if interested.

·         Ave the Guild moved to Magtheridon in late may and started grinding up to 70 — they actually started raiding on the first of September, and just recently downed Illidari Council. Grats!

·         Back By Popular Demand (winner of this week’s Best Guild Name award) over on the Bloodhoof server has been trying to get a raiding group together for a while now, and have been able to clear not one but two teams through Karazhan, both of them running Karathons in just under four hours. Very nice — ZA is up next, and Jan’alai is on notice there.

·         Genesis, a clan in the Spanish PvP server of Dun Modr, has dropped Gruul on the fourth try. Apparently Horde guilds there are going slow, so it’s their task now to get progression running in 25 mans there.

·         Aurora on EU Lightbringer finally (and officially) got Void Reaver down last week. Al’ar is next.

·         Burning Dragoons of Nagrand-A have downed Gruul and Mags in successive weeks and is now putting the Loot Reaver on notice.

·         Karathress got downed by Blades of Light and the Ninth Alliance, both on the Alliance side of Sentinels. “Better late than never,” they say, but you guys aren’t late — the expansion’s not until next month!

·         Khadgar on Pheonix-A has now cleared all of the Pre-Sunwell BC content after downing Illidan. Grats!

·         Paragon on Stormscale cleared out Sunwell in just a week of raiding nights — four bosses in one night, M’uru on the second, and 4 evenings on KJ to finish him off. Very impressive.

·         Illidan was whacked by Whackdonalds (winner of this week’s Best Guild Name award) of Aggramar.

·         After a few setbacks, Legion Unleashed of Runetotem has finally downed the Illidari Council. Grats!

·         Flinter Spaction on EU Hellfire have finished off Illidan after another long and arduous journey. Good for yall.

·         Saga on EU Steamwheedle Cartel-A dropped both Loot Reaver and Solarian on their first two nights in T5.

·         Electric Hellfire Club on EU Shadowsong defeated Illidan for the first time. Very nice.

·         Absolution on Suramar-A dropped Mother Shahraz this week, and put the Illidari Council on notice — they started 25 man raiding just 100 days ago, and now they’re already almost done with BT.

·         Mutiny on Khadgar has picked up two more bear mounts, finished off Kael’thas, and are now ranked 16th on the realm. They’re recruiting, too, if you’re interested.

RECRUITING

·         Revamped on Lothar is seeking 70s in Kara and Badge gear to conquer Wrath when it comes out. They’re looking for all classes and specs to build up a core group and make a run to the new endgame. They’re family-oriented and raid on Friday and Saturday nights.

·         Fugu are a newly-formed guild by a bunch of laid back yet resolute players on EU Hellfire. They’re looking to build up 10 and 25 man teams, and they’re accepting rerollers and non-70s looking to level up and join the endgame. Everyone but Mages, Rogues, and DPS Shamans are welcome — they’re full up on those.

·         While most guilds seem to be withdrawing into pre-Wrath hibernation, the Kingdom Knights on EU Draenor-A have been rolling — from ZA to Kazzak and Gruul/Mag farming, they’re keeping it up right until Wrath comes out. They’re still seeking some players though — Druids, a Holy Pally, Holy and Shadow Priests, a few good Fury Warriors and an Elemental and Resto Shammy. Look them up if you aren’t ready to call it quits on BC content yet.

·         Forlorn Legacy is a new guild on EU Aszune — it was just started by a nice guy with a few 70s, and he’s looking for some more folks on the server to start raiding and running instances. Look him up if you’re interested.

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